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Privacy Policy — Apocalypse Ltd.
Last updated: 5 October 2026
This document explains what data the game Apocalypse Ltd. collects, what for, and what you can do about it. It is written to be understood, not to cover our backs.
The short version: the game collects nothing unless you say yes, and what it does collect cannot be used to work out who you are.
1. Who is responsible
| Controller | Joan Tomás Vañó — BoiraTech |
| Tax ID (NIF) | 21697251V |
| Address | C/ Periodista Juli Puig 9, 4D — 03804 Alcoi (Alicante), Spain |
| Contact | joan95tomas@gmail.com |
For anything to do with your data, write to that address. A person answers, not a form.
2. What we collect, and only if you agree
The first time you open the game we ask whether you will let us see how it is played. If you say no, nothing at all is collected or sent — not even an identifier is generated — and the game works exactly the same.
If you accept, a summary is sent when a session ends, containing this and nothing else:
About your machine and the build
- game version
- operating system (for example, "Win32")
- interface language
- screen resolution
About the session
- which screen you were on when you closed it (menu, new-colony wizard, or a run)
- how long you had the game open
- how far you got setting up the colony
- how many errors the game threw — the count, never the message
About the run, if you got that far
- the mode, difficulty and origin you chose
- how long the run lasted and what day you reached
- how far you got into the tutorial
- how many colonists, rooms and research you had at the end, and how it ended
About how you played
- which room types you managed to build — the list of catalogue types, for example "almacen,cocina,habitaculo"
- how many floors you dug
- the most people you ever had at once
- how many people died or deserted, and the most common cause of death — the internal id of the cause (for example "hambre"), never any colonist's name
Each submission carries a random identifier that your own computer generates the first time you accept. It is not derived from your username, your hardware or your Steam account: it is a random number. It exists so the same installation is not counted twice, and for nothing else.
3. What we never collect
- Anything you typed. Your colony's name and your colonists' names stay on your machine. For casualties we send the count and the cause; who it was, never.
- Your Steam account. Not the name, not the ID, not the email. The game has them to hand and does not touch them.
- Your IP address. The server sees it when the connection arrives, as any internet server does, but it is never stored or associated with anything.
- Your saved games. Neither whole nor in pieces.
- The contents of errors. We only count how many there were, because an error message can drag anything along with it.
- Anything at all before you have accepted.
We do not build profiles, we make no automated decisions about you, and there is no advertising of any kind.
4. What we want it for
To fix the game. This is made by one person with no QA team. Knowing which tutorial step people get stuck on, how long a run lasts before it is abandoned, or how many people open the game and close it without ever playing is the only realistic way to find out what is wrong.
It is used for nothing else. It is not sold, not shared and not passed to third parties for commercial purposes.
5. Legal basis
Your consent (Article 6(1)(a) GDPR). Nothing else. There is no legitimate interest and no other basis: if you do not say yes, there is no processing.
You can withdraw it whenever you like, and withdrawing is as easy as giving it (see section 8).
6. Who else handles it
The data is stored with Supabase, acting as data processor.
Data is stored on servers located in Ireland, within the European Union.
That said, Supabase Inc. is a US company, and its support staff may need to access the infrastructure from outside the European Economic Area. That access also counts as an international transfer even though the disk sits in Dublin, and it relies on the Standard Contractual Clauses approved by the European Commission, included in Supabase's Data Processing Addendum.
Separately, Steam (Valve Corporation) collects its own data when you play through their platform — playtime, region, hardware — entirely independently of us and under their own privacy policy. We receive none of that tied to you personally.
7. How long it is kept
24 months from the date each record is received. After that it is deleted.
Why that period and not another: after two years, a fact about how an old version was played is no longer any use for fixing anything.
8. How to withdraw permission
In the game: SETTINGS → SYSTEM → "Send gameplay data", and switch it off.
Switching it off does more than stop the sending: the game deletes from your computer anything not yet sent, and deletes the random identifier too. If you ever accept again, a new one is generated and there is no way to connect it to the old one.
9. Your rights
You have the right to access your data, to have it corrected or erased, to restrict or object to its processing, and to data portability. Also to withdraw consent at any time, without affecting the lawfulness of processing carried out beforehand.
And here we have to be straight with you. Because the identifier is a random number your own computer generates, and we never tie it to your account, your email or anything of yours, we cannot tell which rows are yours. That is not an excuse: it is Article 11 GDPR, and it follows directly from having designed this not to identify you.
If you want to exercise those rights anyway, you can give us the identifier yourself. It is on your computer, in a file called telemetria-id.json:
- Windows:
%APPDATA%\apocalipsis-sl\telemetria-id.json - Linux:
~/.config/apocalipsis-sl/telemetria-id.json
You can also get there from the game: SETTINGS → SYSTEM → "Open data folder".
Send us that number by email and we will delete, or hand over, everything associated with it. If you would rather not share it, switch off the toggle in section 8: that deletes the identifier from your machine and leaves the earlier records permanently orphaned, with no way back to you.
And if you think we have got this wrong, you can complain to the Spanish Data Protection Agency, Agencia Española de Protección de Datos (www.aepd.es), or to your own national authority.
10. Children
The game is not directed at children under 14 and we do not knowingly ask them for data. If you believe a child in your care has accepted, switch it off in SETTINGS and write to us: we will delete it.
11. Changes to this policy
If we ever wanted to collect something that is not on the list in section 2, we would have to ask you again inside the game. Changing this page would not be enough: the permission screen and that list are the same contract, and the code is built so they cannot drift apart.
Any change will be noted here with its date.